![]() Once you go through this process, it can be difficult to make any changes to your existing animation. **I highly suggest making a pre-export version of your animation and a post-export version. *note: I'm on maya 8.5, but most of this info should still be relevant. The main problem is the FBX exporter (my version is 2008) will not export animation curves or constraints correctly, so to say the least, this causes some problems. I animated a model without any forethought of "will this export?" well. ![]() FK/IK switching, set driven keys, multiple skeletons, constraints, parenting, multiple skins, etc. Beware, this method does take some time, but it will probably be faster than starting from scratch.Ī brief intro: I'm working with a fairly complex rig. So this is a brief how-to for those that find themselves in a similar situation. When I hopped onto the forums I found that several people had similar issues, but there wasn't a clear solution. ![]() I just found myself in fairly difficult situation recently with a very complex rig which went berserk every time i tried to export it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |